Rings

Syntax

syntax divexpr
{
  //$ division: right associative low precedence fraction form
  x[stuple_pri] := x[>stuple_pri] "\over" x[>stuple_pri]

  //$ division: left associative.
  x[s_term_pri] := x[s_term_pri] "/" x[>s_term_pri]

  //$ remainder: left associative.
  x[s_term_pri] := x[s_term_pri] "%" x[>s_term_pri]

  //$ remainder: left associative.
  x[s_term_pri] := x[s_term_pri] "\bmod" x[>s_term_pri]
}

Semantics

// Approximate Ring with Unit
class FloatRing[t] {
  inherit FloatAddgrp[t];
  inherit FloatMultSemi1[t];
}

// Ring with Unit
class Ring[t] {
  inherit Addgrp[t];
  inherit MultSemi1[t];
  axiom distrib (x:t,y:t,z:t): x * ( y + z) == x * y + x * z;
}

// Approximate Division Ring
class FloatDring[t] {
  inherit FloatRing[t];
  virtual fun / : t * t -> t; // pre t != 0
  fun \over (x:t,y:t) => x / y;

  virtual proc /= : &t * t;
  virtual fun % : t * t -> t;
  virtual proc %= : &t * t;

  fun div(x:t, y:t) => x / y;
  fun mod(x:t, y:t) => x % y;
  fun \bmod(x:t, y:t) => x % y;
  fun recip (x:t) => #one / x;

  proc diveq(px:&t, y:t) { /= (px,y); }
  proc modeq(px:&t, y:t) { %= (px,y); }
}

// Division Ring
class Dring[t] {
  inherit Ring[t];
  inherit FloatDring[t];
}

Description

Approximate Unit Ring.
An approximate ring is a set which has addition and multiplication satisfying the rules for approximate additive group and multiplicative semigroup with unit respectively.
Ring.
A ring is a type which is a both an additive group and multiplicative semigroup with unit, and which in addition satisfies the distributive law.
Approximate Division Ring.
An approximate division ring is an approximate ring with unit with a division operator.
Division Ring.
An associative approximate division ring.